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P5


Talk about The Last of Us in relation to

a) the product’s impact and effect on the audience 

b) relevant issues of representation 
c) relevant legal and/or ethical issues 
d) role of relevant regulatory bodies


Exemplar P5 Unit one - Overwatch 

TASK 1: INFOGRAPHIC 

a) the product’s impact and effect on the audience

How might you measure the impact of your product on an audience? Reviews perhaps? Any others? Look up fansites and social media presence, rating apps and reviews relating to your product. What about merchandise memorabilia and fan art?  Does your product have superfans or has it generated its own community of fans? Read this

Summarise your findings as to it's effect on an audience in your infographic with stills. Can you find any complaints about the product?














TASK 2: ANNOTATED IMAGES 
b) relevant issues of representation 

Representation.
Is there a gender/ethnicity/age balance in your products cast? Are there and stereotypes or do the character break conventions? 

This is what you need to write about for representation, about the people in your product.

Famously, (stereotypically) Hollywood action films star men in the lead role and have weak females playing the love object. Is this always true? What exceptions are there? How many films can you think of with a female lead character? How many with a lead character who is from an ethnic minority? How many lead mainstream characters are LGBT+?

Annotate stills from your product with issues relating to representation.  Make sure you consider issues of:

GENDER, AGE, SEXUALITY, CLASS, ETHNICITY, DISABILITY as well as other issues of representation like BODY IMAGE, FASHION AND CULTURAL IDENTITY, REGIONAL OR NATIONAL IDENTITY

You should consider: 
Why you think the actor was chosen (or character design for video games)?
Features they have accentuated in order to play the part
What costumes and props have been associated with the character?
How they are lit and framed and how much screen time and space they are given.




TASK 3: 

c) relevant legal and/or ethical issues 
Discuss whether you think playing computer games might make you more violent? or watching films can influence your behaviour?  Read this and this. Does it change your opinion? Discuss with someone next to you.

Legal and ethical issues are when your game/video might get into trouble for swearing/violence/inappropriate content... films tend to need to be cut a little to get the certificate they need for their target audience. Games often get into trouble for inciting violence.

- Look up the relevant / legal issues for your product, see if you can find any. If not, talk about who owns the IP to the game and how they might protect it.

- Discuss any swearing or violence or other ethical issue with the product. Is it justified? 

TASK 4:

 d) role of relevant regulatory bodies
PEGI regulate games. BBFC regulate films (by giving them a 12,18 etc)
What certificate did PEGI give your product and why?


(MERIT) TASK 5: To gain a merit you need to insure that you go into good detail as above M3.

Look up the regulatory body for your product's website (eg PEGI). Make sure that you have a clear merit colour in blue text that. Link the issues the product faced with the role of the regulatory body. Showing how the product might have been cut or changed, if it did. Or how it might have been an issue for the regulatory body and why. 

P5 PowerPoint 


P5 Learners demonstrate their understanding of their chosen media product by analysing: 
a) the product’s impact and effect on the audience 
b) relevant issues of representation 
c) relevant legal and/or ethical issues  
d) role of relevant regulatory bodies



M3 Learners’ analysis of their chosen media product demonstrates a good understanding of how legal and ethical constraints impact on the product.  They relate the legal and ethical issues analysed for the chosen media product to the role that the relevant regulatory bodies play in upholding guidelines and regulation

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